Frequently Asked Questions

No. We do not use AI to create any of our sounds or music. We support our team. 

No. Once you purchase a sound or music pack, you have the license forever. We don't do subscriptions.

We diligently review every song before release to minimize such occurrences. But if it still happens, we will do everything we can to make it right for you:

  • Direct Communication: We'll reach out to the platform on your behalf to address any copyright claims or disputes.
  • Providing Documentation: If needed, we'll provide you with a letter outlining the situation for you to send directly to the platform.
  • Legal Action: In cases of illegal copyright claims, we'll take action against the party responsible, including issuing warnings of potential legal consequences.

It's important to note that automated systems, like YouTube's Live AI CID algorithm, can sometimes make errors. They might flag songs as similar when they're not, or mistakenly identify samples that weren't used.

In this case, we would send out a replacement for the song absolutely free. And we will do everything we can to fix any damages that were caused.

"Royalty-free" means that once you purchase a license for our content, you can use it without needing to pay additional royalties for each use. 

Yes.

Upon purchasing a license, you are granted a non-exclusive, non-transferable, worldwide license to access and use the audio samples, loops, and plugins available on our platform. This license covers both personal and commercial use, allowing you to incorporate the content into your interactive media, games, films, streaming services, and more.

For Sound FX and Music packs, crediting Ovani Sound is not mandatory, but it is highly appreciated. Any variation of "______ by Ovani Sound" in your project will help support our community and encourages us to continue providing high-quality content.

However, for our "Voices" Series voice lines packs, crediting the specific voice actors whose lines were used is required ("Ovani Sound" is optional). However, for adult-themed or pornographic content, crediting the voice actors is not permitted.

No, you are not allowed to distribute, sell, or sublicense the content on its own. The license permits you to use the content as part of your own creative works, such as games or films, but you cannot distribute the content as standalone products.

Provided that the resulting work is a new and transformative creation, yes. However, distributing unaltered original content is prohibited.

While you are permitted to use Ovani Sound's music or sounds in copyrighted productions, you are prohibited from registering these productions in a way that may result in unjust copyright claims against other users. This includes falsely claiming exclusive ownership or rights to the incorporated music or sounds. Users found misusing the content in this manner may face account suspension or termination.

Yes, but the content can only be used by you within the group.

This is unless the organization purchases the products directly, then anyone within the organization is welcome to use it. They just can't take it home for personal use.

While you are indeed allowed to distribute your game with our audio content integrated, we kindly ask that the audio files be embedded within the game itself and not left as standalone files within the game's asset folders. This ensures that our content is used appropriately and in line with our licensing agreement.

In open-source projects, it’s important to protect the integrity of our audio assets to prevent redistribution or piracy. Since repositories like GitHub make all uploaded content accessible for public download, including our music or sound effects could unintentionally allow free access and unauthorized redistribution. To avoid this, we recommend setting up a .gitignorefile to exclude the folder containing our music from being uploaded to the repository. This helps safeguard our assets from being publicly accessible while still allowing you to integrate them within the game itself.