Changelog
SemVer Formatting
Excerpt from https://semver.org/:
Given a version number MAJOR.MINOR.PATCH:
MAJOR: incompatible API changes
MINOR: compatible API changes
PATCH: bug fixes
From here on out, we'll actually follow this formatting, and previous incorrect version numbers will be updated.
Legacy Version Numbers will be kept in [square brackets], for contingency's sake.
(as of October 16th, 2024.)
Godot Footsteps Plugin:
v0.1.0 [0.0.1] January 26 2024 Initial Release
v0.1.1 [0.0.2] March 1 2024 Fixed Audio Bus configuration issue
v0.2.0 [0.0.3] March 14 2024 Added GridMap Support
v0.3.0 [0.0.4] March 19 2024 Added GridMap Custom Offset, Slightly better material detection
v0.4.0 [0.0.5] March 26 2024 Added CSG Mesh type Support
v0.5.0 [0.0.6] July 22nd 2024 Added Child MeshInstance3D Scanning for obtuse StaticBody3D setups Added “Supports Gridmaps” toggle, for a few special use cases.
v0.5.1 [0.0.7] July 25nd 2024 Fixed Possible Crash when “Scuff” sound should be played but no material Could be figured.
v0.6.0 [0.0.8] August 11th 2024 Removed any “Failure to find Material” Issues Added Floor Collision Mask Feature (credit to @gammagames on Discord) Added Animation Mode for Visualized footsteps.
v0.6.1 [0.0.9] September 1st 2024 Fixed Example scene left in Animation Mode instead of Automatic.
v0.7.0 [0.10.1] October 4th 2024 Added Support for Sibling & Parent Colliders Added Support for Multi-Material Meshes with Singular Concave/Convex Colliders
v0.7.1 [0.10.2] October 5th 2024 Patched Edge-Case for odd-number face meshes.
v0.7.2 [0.10.3] October 5th 2024 Removed extra debug Print statement.
v0.7.3 October 16th 2024 Embedded Tutorial
v0.8.0 October 28th 2024 Added back support for Detection based off of StaticBody3D names Moved to a Modular Detection System; Supporting new setups has never been easier. Handling for Godot 4.1 when encountering colliders using 4.2+ Features. Added Support for Terrain3D Converted the Plugin into a Godot Addon Added Backwards Compatibility/Script & Asset Stubs for easy updating. Updated Embedded Tutorial for Addon-type installation.
Unreal Footsteps Plugin:
v0.1.0 [0.0.1] January 26 2024 Initial Release
v0.1.1 [0.0.2] February 4 2024 Reorganized Blueprint
v0.2.0 [0.0.3] February 8 2024 Added Unreal Landscape Support, with blending
v0.3.0 [0.0.4] February 10 2024 Added Support for Unreal Animation Triggers
v0.4.0 [0.0.5] February 20 2024 Added Unreal Multiplayer Support Added 3D audio / Attenuation support
v0.5.0 [0.0.6] April 8th 2024 Added Landscape Caching, Fixing Malfunction when the game’s compiled
v0.5.1 [0.0.7] October 15th 2024 Removed any reference to "GetSupportedClasses", Fixing Terrain-Support Forward Compatibility for Unreal 5.2.0+.
v0.5.2 October 16th 2024
Embedded + Compressed all 3 Tutorial Videos
v0.5.3 December 11th 2024 Swapped from sampling File Path to Object Name for maximum compatibility Debloated from 2GB to 666MB
Unity Footsteps Plugin:
v0.1.0 [0.0.1] January 26 2024 Initial Release
v0.1.1 [0.0.2] February 7 2024 Fixed support for URP users and Non Probuilder users
v0.1.2 [0.0.3] February 17 2024 Fixed a typo that disabled some grass materials
v0.1.3 [0.0.4] February 17 2024 Removed a leftover debug Print line.
v0.1.4 October 16 2024
Embedded Tutorial Video
Unreal Music Manager:
v0.1.0 [0.0.1] June 20 2023 Initial Release
v0.1.1 [0.0.2] July 12 2024 Blueprint Rework, fixed a bunch of individual rare bugs.
v0.1.2 [0.0.3] July 19 2024 Backported the plugin to Unreal 5.0.0, allowing it to run on all UE5 projects.
v0.1.3 [0.0.4] September 30 2024 Fixed Log Warning Spam Reworked Blueprint for Clearer & Cleaner Usage Hid Internal Variables from Editor
v0.1.4 October 16th 2024
Embedded Tutorial Video
Godot Music Manager:
v0.1.0 [0.0.1] September 27 2023 Initial Release
v0.2.0 [0.0.2] December 29 2023 Added Support for Godot Audio Buses Added “Loop Queue” Setting
v0.2.1 [0.0.3] January 15 2024 Fixed typo that made smooth transitions fade Volume instead of Intensity
v0.2.2 [0.0.4] March 1 2024 Fixed edge case where the target Audio Bus couldn’t be changed during previewing
v0.2.3 [0.0.5] June 12 2024 Fixed timing issues when Engine Time Scale is changed.
v0.3.0 [0.0.6] July 30 2024 Added CurrentSongTime Variable for the programmers. Added CurrentSongLength Variable for the programmers.
v0.4.0 [0.0.7] August 11 2024 Fixed Improper crossfading with PlaySongNow. Added StopSongsNow to simplify silencing the Audio Player.
v0.4.1 [0.0.8] August 12 2024 Fixed 1 Missing line of code that caused issues when using PlaySongNow() with No currently playing song.
v0.5.0 [0.0.9] August 26 2024 Added SeamlessStream and SeamlessStreamManager, allowing for easy integration with 4.3+. These new features surprisingly don't directly reference 4.3 features, So it's fully compatible with all Godot 4.0+ versions.
v0.5.1 October 16th 2024 Embedded Tutorial Video
Roblox Music Manager:
v0.1.0 [0.0.1] June 19th 2024 Initial Release
v0.1.1 October 16th 2024
Embedded Tutorial Video
Minecraft Music Manager:
v0.1.1 [0.0.2] September 15th 2024 Initial (Public) Release
v0.1.2 October 16th 2024 Embedded Tutorial Video
Godot Ambience Plugin:
v0.6.0 [0.0.6] June 24th 2024 Initial (Public) Release
v0.6.1 October 16th 2024 Embedded Tutorial Video
Unity Ambience Plugin:
v0.5.0 [0.0.5] August 12th 2024 Initial (Public) Release
v0.5.1 October 16th 2024 Embedded Tutorial Video
Unreal Ambience Plugin:
v0.1.1 November 21 2024 Initial Release
v0.1.2 December 11th Added Compatibility for 5.3+ due to Unreal API Change
Unity Frequency Link:
v0.3.0 September 15th 2024 Initial (Public) Release
v0.3.1 October 16th 2024 Embedded Tutorial Video
Godot Frequency Link:
v0.3.0 [0.0.3] September 14th 2024 Initial (Public) Release
v0.3.1 October 16th 2024 Embedded Tutorial Video