Changelog

Godot Ovani Footsteps Plugin Changelog:


v0.0.1 January 26 2024

    Initial Release 


v0.0.2 March 1 2024

    Fixed Audio Bus configuration issue


v0.0.3 March 14 2024

    Added GridMap Support


v0.0.4 March 19 2024

    Added GridMap Custom Offset, Slightly better material detection


v0.0.5 March 26 2024

    Added CSG Mesh type Support



Unreal Ovani Footsteps Plugin Changelog:


v0.0.1 January 26 2024

    Initial Release 


v0.0.2 February 4 2024

    Reorganized Blueprint


v0.0.3 February 8 2024

    Added Unreal Landscape Support, with blending


v0.0.4 February 10 2024

    Added Support for Unreal Animation Triggers


v0.0.5 February 20 2024

    Added Unreal Multiplayer Support

    Added 3D audio / Attenuation support


v0.0.6 April 8th 2024

    Added Landscape Caching, Fixing Malfunction when the game’s compiled



Unity Ovani Footsteps Plugin Changelog:


v0.0.1 January 26 2024

    Initial Release 


v0.0.2 February 7 2024

    Fixed support for URP users and Non Probuilder users


v0.0.3 February 17 2024

    Fixed a typo that disabled some grass materials



Unreal “Ovani Player” Plugin Changelog:


v0.0.1 June 20 2023

    Initial Release 


v0.0.2 July 12 2024

    Blueprint Rework, fixed a bunch of individual rare bugs.


v0.0.3 July 19 2024

    Backported the plugin to Unreal 5.0.0, allowing it to run on all UE5 projects.


Godot  “Ovani Player” Plugin Changelog:


v0.0.1 September 27 2023

    Initial Release 


v0.0.2 December 29 2023

    Added Support for Godot Audio Buses

    Added “Loop Queue” Setting


v0.0.3 January 15 2024

    Fixed typo that made smooth transitions fade Volume instead of Intensity


v0.0.4 March 1 2024

    Fixed edge case where the target Audio Bus couldn’t be changed during previewing