Changelog
Godot Ovani Footsteps Plugin Changelog:
v0.0.1 January 26 2024
Initial Release
v0.0.2 March 1 2024
Fixed Audio Bus configuration issue
v0.0.3 March 14 2024
Added GridMap Support
v0.0.4 March 19 2024
Added GridMap Custom Offset, Slightly better material detection
v0.0.5 March 26 2024
Added CSG Mesh type Support
Unreal Ovani Footsteps Plugin Changelog:
v0.0.1 January 26 2024
Initial Release
v0.0.2 February 4 2024
Reorganized Blueprint
v0.0.3 February 8 2024
Added Unreal Landscape Support, with blending
v0.0.4 February 10 2024
Added Support for Unreal Animation Triggers
v0.0.5 February 20 2024
Added Unreal Multiplayer Support
Added 3D audio / Attenuation support
v0.0.6 April 8th 2024
Added Landscape Caching, Fixing Malfunction when the game’s compiled
Unity Ovani Footsteps Plugin Changelog:
v0.0.1 January 26 2024
Initial Release
v0.0.2 February 7 2024
Fixed support for URP users and Non Probuilder users
v0.0.3 February 17 2024
Fixed a typo that disabled some grass materials
Unreal “Ovani Player” Plugin Changelog:
v0.0.1 June 20 2023
Initial Release
v0.0.2 July 12 2024
Blueprint Rework, fixed a bunch of individual rare bugs.
v0.0.3 July 19 2024
Backported the plugin to Unreal 5.0.0, allowing it to run on all UE5 projects.
Godot “Ovani Player” Plugin Changelog:
v0.0.1 September 27 2023
Initial Release
v0.0.2 December 29 2023
Added Support for Godot Audio Buses
Added “Loop Queue” Setting
v0.0.3 January 15 2024
Fixed typo that made smooth transitions fade Volume instead of Intensity
v0.0.4 March 1 2024
Fixed edge case where the target Audio Bus couldn’t be changed during previewing