Ovani Sound
RTS Fantasy Sound FX Pack
RTS Fantasy Sound FX Pack
✅ Completely Royalty-Free - Commercial Use Included
✅ Immediate Download Upon Purchase
✅ ONE-TIME PAYMENT - No Ongoing Subscription
✅ 30-Day Risk-Free Money-Back Guarantee
Introducing the RTS Fantasy Sound FX Pack by Ovani Sound – a complete battlefield audio suite designed for real-time strategy games and fantasy simulations.
With 180 total sounds, this pack covers every aspect of commanding armies, building empires, and gathering resources, all recorded and designed with tactile depth and clarity for strategic gameplay:
- 31 Armored Unit Sounds: Marching steps, metallic attacks, weapon clashes, and movement stops for knights, siege golems, and heavy infantry. Includes 1 Armored Equipment Loop for consistent background clatter during formation marches.
- 36 Ranged Unit Sounds: Arrow releases, bowstring snaps, and movement feedback for archers and crossbowmen. Includes 1 Ranged Equipment Loop for subtle tension and gear movement during idle states.
- 15 General Unit Sounds: Movement, selection, and siege actions for versatile unit categories, from worker drones to mystical constructs.
- 30 Resource Sounds: Gold clinks, lumber chops, quarry strikes, and brick placement effects for immersive gathering, construction, and crafting moments.
- 15 Building Sounds: Gates opening and closing, construction cues, and completion indicators for settlements, towers, and fortresses.
- 20 Special Sounds: Magical transformations, alchemist reactions, and ship interactions for advanced unit types and specialized upgrades.
- 18 Voice Sounds: Characterful callouts and confirmation lines from workers, soldiers, and casters, designed to fit medieval-fantasy voice banks.
- 14 UI Sounds: Command selections, confirmations, and warnings built for clarity amid layered battlefield activity.
Perfect for fantasy RTS titles, colony simulators, or kingdom builders where commanding, crafting, and conquering demand a rich and cohesive soundscape.
44.1kHz / 16bit
Each file includes detailed metadata for fast implementation.
Share
Who are we?
Mark Pettitt (Jupiter)
Music Director & Composer
Dallathar (Mercury)
Sound Designer & Audio Programmer
Reece Coetzer (Titan)
Sound Designer
Michael Smith (Callisto)
Sound Designer
Rory Childs (Kamino)
Electronics Composer
Joe-Drick van Wyk (Xenos)
Experimental Composer
Wesley West (Deathstar)
Organics Composer
Mark Pettitt (Jupiter)
Music Director & Composer
Dallathar (Mercury)
Sound Designer & Audio Programmer
Reece Coetzer (Titan)
Sound Designer
Michael Smith (Callisto)
Sound Designer
Rory Childs (Kamino)
Electronics Composer
Joe-Drick van Wyk (Xenos)
Experimental Composer
Wesley West (Deathstar)
Organics Composer
Mark Pettitt (Jupiter)
Music Director & Composer
Dallathar (Mercury)
Sound Designer & Audio Programmer
Reece Coetzer (Titan)
Sound Designer
Michael Smith (Callisto)
Sound Designer
Rory Childs (Kamino)
Electronics Composer
Joe-Drick van Wyk (Xenos)
Experimental Composer
Wesley West (Deathstar)
Organics Composer
Mark Pettitt (Jupiter)
Music Director & Composer
Dallathar (Mercury)
Sound Designer & Audio Programmer
Reece Coetzer (Titan)
Sound Designer
Michael Smith (Callisto)
Sound Designer
Rory Childs (Kamino)
Electronics Composer
Joe-Drick van Wyk (Xenos)
Experimental Composer
Wesley West (Deathstar)
Organics Composer